Writing / series
Game audio
Sound for games and apps, from the ambience under the effects to mixing and timing. 4 parts, 2 out so far.
Part 1

Soundscapes for Web Games: The Layer Beneath Your SFX, Part 1
8 min read
Most web games go silent the moment the player stops moving. A soundscape is the quiet layer underneath your SFX that keeps the room alive.
Part 2

Soundscapes for Web Games: A Pluggable Howler Implementation, Part 2
13 min read
The soundscape engine is one class under a hundred lines. A six-function adapter is the seam.
- Part 3 · ships
- Part 4 · ships