Writing / series
Game audio
Sound for games and apps, from the ambience under the effects to mixing and timing. 3 parts.
Part 1

Soundscapes for Web Games: The Layer Beneath Your SFX, Part 1
8 min read
Most web games go silent the moment the player stops moving. A soundscape is the quiet layer underneath your SFX that keeps the room alive.
Part 2

Soundscapes for Web Games: A Pluggable Howler Implementation, Part 2
13 min read
The soundscape engine is one class under a hundred lines. A six-function adapter is the seam.
Part 3

Loudness-Matching Generated Sound Effects
4 min read
AI sound effect generators hand you takes at wildly different levels. Here's the small routine that keeps Roll It's sounds consistent: prompt for the object, measure every take, master every file to one loudness, and keep the mix in code.