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Zubin KhavarianZubin Khavarian

Writing / tag

#audio

Sound for games and apps: ambience, mixing, loudness and keeping time. 2 posts, newest first.

Soundscapes for Web Games: A Pluggable Howler Implementation, Part 2

13 min read

The soundscape engine is one class under a hundred lines. A six-function adapter is the seam.

#audio#game-dev

Soundscapes for Web Games: The Layer Beneath Your SFX, Part 1

8 min read

Most web games go silent the moment the player stops moving. A soundscape is the quiet layer underneath your SFX that keeps the room alive.

#audio#game-dev

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