Writing / tag
#audio
Sound for games and apps: ambience, mixing, loudness and keeping time. 2 posts, newest first.

Soundscapes for Web Games: A Pluggable Howler Implementation, Part 2
13 min read
The soundscape engine is one class under a hundred lines. A six-function adapter is the seam.
#audio#game-dev

Soundscapes for Web Games: The Layer Beneath Your SFX, Part 1
8 min read
Most web games go silent the moment the player stops moving. A soundscape is the quiet layer underneath your SFX that keeps the room alive.
#audio#game-dev